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| Criterion | ![]() DevOps Blameless Postmortem | ![]() Product Discovery Concierge MVP | ![]() Decision Making OODA Loop | ![]() Decision Making Delphi Method |
|---|---|---|---|---|
Purposedifferent | After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures. | When an idea can first fail or grow through genuine hands-on support, it relies on manual work instead of automation. It shows whether user value holds up even under manual execution. | In dynamic situations, decisions become outdated faster than they can be prepared. The OODA Loop holds observing, orienting, deciding, and acting together as a recurring rhythm so reaction does not slide into inertia. | When knowledge is distributed and direct dominance should be avoided, groups quickly fall under the sway of their opinion leaders. The Delphi Method gathers assessments iteratively and gradually brings expert judgments closer together. |
Complexitydifferent | Medium | Medium | Medium | High |
Timedifferent | 30-90 min | 1-4 Wochen | 15-60 min je Zyklus | 1-4 Wochen |
Participantsdifferent | 3-12 | 3-10 Kunden | 1-8 | 6-30 Experten |
Formatdifferent | Workshop + async | Workshop + async | Workshop + async | Async |
Outputdifferent | Postmortem Doc, Action Items, Timeline | Concierge Learnings, Service Blueprint, MVP Risks | Situation Assessment, Decision Loop, Action Updates | Expert Forecast, Consensus Range, Assumption Notes |
Tagsno overlap | Site Reliability EngineeringIncidentLearningReliability | MVPValidationServiceDiscovery | DecisionChangeLearningStrategy | ForecastingExpertsDecisionStrategy |



