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Criterion
Blameless Postmortem workspace showing the question, observations, and next decision.
DevOps
Blameless Postmortem
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Paper illustration for Responsibility Poker.
Facilitation
Responsibility Poker
Paper illustration of a team retrospective with three separate Start, Stop, and Continue areas and a shared action list.
Agile
Start Stop Continue
Purposedifferent
After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.When it stays unclear who carries responsibility and who only contributes, Responsibility Poker makes the distribution of responsibility explicit. It sharpens the boundaries between weighing in, deciding, and bearing consequences.When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood.
Complexitydifferent
MediumLowLowLow
Timedifferent
30-90 min45–75 min45-90 min30-60 min
Participantsdifferent
3-12Team members involved3-103-12
Formatdifferent
Workshop + asyncWorkshopWorkshopWorkshop
Outputdifferent
Postmortem Doc, Action Items, Timeline4Ls Board, Learning Themes, Improvement ActionsResponsibility Map, Role Agreements, Open QuestionsStart Stop Continue Board, Improvement Actions
Tagsno overlap
Site Reliability EngineeringIncidentLearningReliability
RetrospectiveLearningReflectionTeam
RolesResponsibilityTeamFacilitation
RetrospectiveImprovementTeamReflection
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