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| Criterion | ![]() Systems Thinking Behavior Over Time Graph | ![]() Agile Specification by Example | ![]() Systems Thinking Iceberg Model | ![]() Agile Example Mapping |
|---|---|---|---|---|
Purposedifferent | A Behavior Over Time Graph shows how a metric or observation develops over time. The method makes trends, breaks, and recurring patterns visible that get lost in snapshots. | When business rules need to become precise, it ties language, example, and test together. It sorts work by value, risk, and delivery ability. The result is captured as an Example Table and Acceptance Tests. | The Iceberg Model separates visible events from patterns, structures, and mental models. This turns a single observation into a deeper understanding of why a problem keeps recurring. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. |
Complexitydifferent | Low | Medium | Low | Low |
Timedifferent | 20-45 min | 60-90 min pro Feature | 30-60 min | 30-60 min |
Participantsdifferent | 1-10 | 3-6 | 2-10 | 3-7 |
Formatdifferent | Workshop + async | Workshop | Workshop + async | Workshop |
Outputdifferent | Behavior Over Time Graph, Trend Hypotheses, Key Events | Example Table, Acceptance Tests | Iceberg Worksheet, Pattern Notes, Intervention Ideas | Example Map, Acceptance Criteria, Open Questions |
Tagsno overlap | Systems thinkingPatternsDynamics | AgileRequirementsExamplesBehavior-Driven Development | Systems thinkingRoot causePatterns | Behavior-Driven DevelopmentRequirementsExamplesRefinement |



