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| Criterion | ![]() Systems Thinking Behavior Over Time Graph | ![]() Agile Example Mapping | ![]() Systems Thinking Iceberg Model | ![]() Agile Specification by Example |
|---|---|---|---|---|
Purposedifferent | A Behavior Over Time Graph shows how a metric or observation develops over time. The method makes trends, breaks, and recurring patterns visible that get lost in snapshots. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | The Iceberg Model separates visible events from patterns, structures, and mental models. This turns a single observation into a deeper understanding of why a problem keeps recurring. | When business rules need to become precise, it ties language, example, and test together. It sorts work by value, risk, and delivery ability. The result is captured as an Example Table and Acceptance Tests. |
Complexitydifferent | Low | Low | Low | Medium |
Timedifferent | 20-45 min | 30-60 min | 30-60 min | 60-90 min pro Feature |
Participantsdifferent | 1-10 | 3-7 | 2-10 | 3-6 |
Formatdifferent | Workshop + async | Workshop | Workshop + async | Workshop |
Outputdifferent | Behavior Over Time Graph, Trend Hypotheses, Key Events | Example Map, Acceptance Criteria, Open Questions | Iceberg Worksheet, Pattern Notes, Intervention Ideas | Example Table, Acceptance Tests |
Tagsno overlap | Systems thinkingPatternsDynamics | Behavior-Driven DevelopmentRequirementsExamplesRefinement | Systems thinkingRoot causePatterns | AgileRequirementsExamplesBehavior-Driven Development |



