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Criterion
Paper illustration for Behavior Over Time Graph.
Systems Thinking
Behavior Over Time Graph
Design Thinking as a learning loop: an observation notebook, a focused problem statement, different idea sketches, a cardboard prototype and user-test notes. Feedback leads to new understanding.
Innovation
Design Thinking
Paper illustration for Current Reality Tree
Systems Thinking
Current Reality Tree
Iceberg Model method illustration showing its working structure
Systems Thinking
Iceberg Model
Purposedifferent
A Behavior Over Time Graph shows how a metric or observation develops over time. The method makes trends, breaks, and recurring patterns visible that get lost in snapshots.For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service.A Current Reality Tree condenses many symptoms into a few causal chains. The method makes visible which core problems drive several negative effects at once.The Iceberg Model separates visible events from patterns, structures, and mental models. This turns a single observation into a deeper understanding of why a problem keeps recurring.
Complexitydifferent
LowHighHighLow
Timedifferent
20-45 min1 Tag bis mehrere Wochen2-6 h30-60 min
Participantsdifferent
1-104-103-82-10
Formatdifferent
Workshop + asyncWorkshopWorkshopWorkshop + async
Outputdifferent
Behavior Over Time Graph, Trend Hypotheses, Key EventsProblem Statement, Prototype, Test LearningsCurrent Reality Tree, Core Problems, Intervention IdeasIceberg Worksheet, Pattern Notes, Intervention Ideas
Tagsno overlap
Systems thinkingPatternsDynamics
InnovationPrototypeResearch
Systems thinkingRoot causeConstraintsCausality
Systems thinkingRoot causePatterns
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