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| Criterion | ![]() Product Discovery Assumption Mapping | ![]() Innovation Design Thinking | ![]() Growth A/B Testing | ![]() Product Discovery Smoke Test |
|---|---|---|---|---|
Purposedifferent | When assumptions still sit unordered in the room, it weighs uncertainty against leverage. It makes visible which hypotheses should be checked first. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | When demand only needs to be roughly verified, it tests interest with minimal effort. It measures whether people would take a next step at all. |
Complexitydifferent | Medium | High | High | Low |
Timedifferent | 45-60 min | 1 Tag bis mehrere Wochen | 1-4 Wochen | 1-5 Tage |
Participantsdifferent | 2-8 | 4-10 | 1-6 | Nutzertraffic |
Formatdifferent | Workshop + async | Workshop | Async | Async |
Outputdifferent | Assumption map, Test backlog, Risk ranking | Problem Statement, Prototype, Test Learnings | Experiment results, Decision log, Learning summary | Interest Metrics, Conversion Signal, Learning Note |
Tagsno overlap | AssumptionsRiskExperimentsValidation | InnovationPrototypeResearch | ExperimentsGrowthAnalyticsValidation | ValidationExperimentsDemandGrowth |



