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| Criterion | ![]() Operations ALPEN Method | ![]() DevOps Game Day | ![]() Agile Mad Sad Glad | ![]() Agile Start Stop Continue |
|---|---|---|---|---|
Purposedifferent | With an overloaded day full of too many tasks, a realistic picture of the day emerges. The method connects estimating, deciding, and buffer thinking so planning fits available energy and time. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. |
Complexitydifferent | Low | High | Low | Low |
Timedifferent | 10-20 min daily | Halber Tag | 30-60 min | 30-60 min |
Participantsdifferent | 1 | 5-20 | 3-10 | 3-12 |
Formatdifferent | Async | Workshop | Workshop | Workshop |
Outputdifferent | Daily Plan, Time Estimates, Review Notes | Simulation Notes, Gaps List, Updated Runbooks | Emotion Board, Themes, Action Items | Start Stop Continue Board, Improvement Actions |
Tagsno overlap | PlanningTime managementProductivityOperations | ResilienceOperationsIncident | RetrospectiveTeamReflection | RetrospectiveImprovementTeamReflection |



