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Criterion
Paper illustration of a review with planned work, actual event sequence, comparison, and assigned improvement actions.
Operations
After-Action Review
The Scrum Team inspects people, interactions, processes, tools, and the Definition of Done, then agrees on a few testable improvements.
Agile
Sprint Retrospective
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Paper illustration for Learning Review.
Operations
Learning Review
Purposedifferent
After missions or project phases with unclear outcomes, the method makes visible what actually happened and what can be learned from it. It separates course, effect, and causes so experience turns into solid improvement.When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together.In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.After a project phase with mixed results, the method makes learning from the individual case reusable. It connects events, decisions, and systemic conditions into robust insights.
Complexitydifferent
LowLowHighMedium
Timedifferent
20-45 minUp to 3 hours for a one-month Sprint; shorter Sprints are usually shorterHalber Tag1-3 h
Participantsdifferent
3-12Scrum Team5-203-10
Formatdifferent
Workshop + asyncWorkshopWorkshopWorkshop
Outputdifferent
Lessons learned, Action items, Event summaryImprovement actions, Team agreementsSimulation Notes, Gaps List, Updated RunbooksLearning Review Notes, System Factors, Improvement Actions
Tagsno overlap
LearningOperationsImprovement
RetrospectiveImprovementLearning
ResilienceOperationsIncident
LearningRetrospectiveIncidentOperations
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