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| Criterion | ![]() Operations After-Action Review | ![]() Agile Sprint Retrospective | ![]() DevOps Game Day | ![]() DevOps Incident Command |
|---|---|---|---|---|
Purposedifferent | After missions or project phases with unclear outcomes, the method makes visible what actually happened and what can be learned from it. It separates course, effect, and causes so experience turns into solid improvement. | When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. | During an acute incident with several people involved, the method creates a clear leadership and communication structure. It reduces chaos when fast coordination and clean situational awareness are both needed at once. |
Complexitydifferent | Low | Low | High | Medium |
Timedifferent | 20-45 min | Up to 3 hours for a one-month Sprint; shorter Sprints are usually shorter | Halber Tag | As needed |
Participantsdifferent | 3-12 | Scrum Team | 5-20 | 4-15 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop + async |
Outputdifferent | Lessons learned, Action items, Event summary | Improvement actions, Team agreements | Simulation Notes, Gaps List, Updated Runbooks | Incident Log, Action Tracker, Stakeholder Updates |
Tagsno overlap | LearningOperationsImprovement | RetrospectiveImprovementLearning | ResilienceOperationsIncident | IncidentOperationsReliability |



