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Criterion
Paper illustration of a review with planned work, actual event sequence, comparison, and assigned improvement actions.
Operations
After-Action Review
Paper illustration for Learning Review.
Operations
Learning Review
The Scrum Team inspects people, interactions, processes, tools, and the Definition of Done, then agrees on a few testable improvements.
Agile
Sprint Retrospective
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Purposedifferent
After missions or project phases with unclear outcomes, the method makes visible what actually happened and what can be learned from it. It separates course, effect, and causes so experience turns into solid improvement.After a project phase with mixed results, the method makes learning from the individual case reusable. It connects events, decisions, and systemic conditions into robust insights.When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together.In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.
Complexitydifferent
LowMediumLowHigh
Timedifferent
20-45 min1-3 hUp to 3 hours for a one-month Sprint; shorter Sprints are usually shorterHalber Tag
Participantsdifferent
3-123-10Scrum Team5-20
Formatdifferent
Workshop + asyncWorkshopWorkshopWorkshop
Outputdifferent
Lessons learned, Action items, Event summaryLearning Review Notes, System Factors, Improvement ActionsImprovement actions, Team agreementsSimulation Notes, Gaps List, Updated Runbooks
Tagsno overlap
LearningOperationsImprovement
LearningRetrospectiveIncidentOperations
RetrospectiveImprovementLearning
ResilienceOperationsIncident
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