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| Criterion | ![]() Agile Affinity Estimation | ![]() UX Design Service Blueprinting | ![]() Agile Planning Poker | ![]() Agile Ideal Days |
|---|---|---|---|---|
Purposedifferent | When many tasks need to be classified quickly, it sorts them by perceived effort and similarity. It reduces the effort of fine-grained estimation for large volumes. | When a service experience is spread across several touchpoints, it brings frontstage and backstage together. It shows where user contact and internal responsibility must fit. | When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions. | When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats. |
Complexitydifferent | Medium | High | Low | Low |
Timedifferent | 30-90 min | 0.5-2 Tage | 2-5 min je Item | 15-60 min |
Participantsdifferent | 3-12 | 6-12 | 3-9 | 2-9 |
Formatdifferent | Workshop | Workshop | Workshop + async | Workshop + async |
Outputdifferent | Affinity Size Map, Grouped Estimates, Unclear Items | Service Blueprint, Fail Points, Ownership Map | Relative Estimates, Assumption Notes, Split Candidates | Ideal Day Estimates, Assumption Notes, Capacity Caveats |
Tagsno overlap | EstimationBacklogRelative sizing | Service designOperationsJourneyBlueprint | EstimationAgileRelative sizingTeam | EstimationEffortAgile |



