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| Criterion | ![]() Agile Affinity Estimation | ![]() Agile Planning Poker | ![]() DevOps Incident Command | ![]() DevOps Game Day |
|---|---|---|---|---|
Purposedifferent | When many tasks need to be classified quickly, it sorts them by perceived effort and similarity. It reduces the effort of fine-grained estimation for large volumes. | When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions. | During an acute incident with several people involved, the method creates a clear leadership and communication structure. It reduces chaos when fast coordination and clean situational awareness are both needed at once. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. |
Complexitydifferent | Medium | Low | Medium | High |
Timedifferent | 30-90 min | 2-5 min je Item | As needed | Halber Tag |
Participantsdifferent | 3-12 | 3-9 | 4-15 | 5-20 |
Formatdifferent | Workshop | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Affinity Size Map, Grouped Estimates, Unclear Items | Relative Estimates, Assumption Notes, Split Candidates | Incident Log, Action Tracker, Stakeholder Updates | Simulation Notes, Gaps List, Updated Runbooks |
Tagsno overlap | EstimationBacklogRelative sizing | EstimationAgileRelative sizingTeam | IncidentOperationsReliability | ResilienceOperationsIncident |



