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Criterion
Paper illustration for Affinity Estimation.
Agile
Affinity Estimation
Paper illustration for Planning Poker.
Agile
Planning Poker
Incident Command workspace showing the question, observations, and next decision.
DevOps
Incident Command
Paper illustration for Bucket System.
Agile
Bucket System
Purposedifferent
When many tasks need to be classified quickly, it sorts them by perceived effort and similarity. It reduces the effort of fine-grained estimation for large volumes.When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.During an acute incident with several people involved, the method creates a clear leadership and communication structure. It reduces chaos when fast coordination and clean situational awareness are both needed at once.When a large batch of work needs a fast, rough estimate, it sorts items into predefined size buckets. It sorts work by value, risk, and delivery ability. The result is captured as a Bucketed Backlog, Relative Estimates, and Split Candidates.
Complexitydifferent
MediumLowMediumMedium
Timedifferent
30-90 min2-5 min je ItemAs needed30-90 min
Participantsdifferent
3-123-94-153-12
Formatdifferent
WorkshopWorkshop + asyncWorkshop + asyncWorkshop
Outputdifferent
Affinity Size Map, Grouped Estimates, Unclear ItemsRelative Estimates, Assumption Notes, Split CandidatesIncident Log, Action Tracker, Stakeholder UpdatesBucketed Backlog, Relative Estimates, Split Candidates
Tagsno overlap
EstimationBacklogRelative sizing
EstimationAgileRelative sizingTeam
IncidentOperationsReliability
EstimationBacklogRelative sizing
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