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Criterion
Paper illustration for Affinity Estimation.
Agile
Affinity Estimation
Paper illustration for Planning Poker.
Agile
Planning Poker
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Paper illustration for Bucket System.
Agile
Bucket System
Purposedifferent
When many tasks need to be classified quickly, it sorts them by perceived effort and similarity. It reduces the effort of fine-grained estimation for large volumes.When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.When a large batch of work needs a fast, rough estimate, it sorts items into predefined size buckets. It sorts work by value, risk, and delivery ability. The result is captured as a Bucketed Backlog, Relative Estimates, and Split Candidates.
Complexitydifferent
MediumLowLowMedium
Timedifferent
30-90 min2-5 min je Item45–75 min30-90 min
Participantsdifferent
3-123-9Team members involved3-12
Formatdifferent
WorkshopWorkshop + asyncWorkshopWorkshop
Outputdifferent
Affinity Size Map, Grouped Estimates, Unclear ItemsRelative Estimates, Assumption Notes, Split Candidates4Ls Board, Learning Themes, Improvement ActionsBucketed Backlog, Relative Estimates, Split Candidates
Tagsno overlap
EstimationBacklogRelative sizing
EstimationAgileRelative sizingTeam
RetrospectiveLearningReflectionTeam
EstimationBacklogRelative sizing
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