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Criterion
Paper illustration for Affinity Estimation.
Agile
Affinity Estimation
Incident Command workspace showing the question, observations, and next decision.
DevOps
Incident Command
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Paper illustration for Planning Poker.
Agile
Planning Poker
Purposedifferent
When many tasks need to be classified quickly, it sorts them by perceived effort and similarity. It reduces the effort of fine-grained estimation for large volumes.During an acute incident with several people involved, the method creates a clear leadership and communication structure. It reduces chaos when fast coordination and clean situational awareness are both needed at once.In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.
Complexitydifferent
MediumMediumHighLow
Timedifferent
30-90 minAs neededHalber Tag2-5 min je Item
Participantsdifferent
3-124-155-203-9
Formatdifferent
WorkshopWorkshop + asyncWorkshopWorkshop + async
Outputdifferent
Affinity Size Map, Grouped Estimates, Unclear ItemsIncident Log, Action Tracker, Stakeholder UpdatesSimulation Notes, Gaps List, Updated RunbooksRelative Estimates, Assumption Notes, Split Candidates
Tagsno overlap
EstimationBacklogRelative sizing
IncidentOperationsReliability
ResilienceOperationsIncident
EstimationAgileRelative sizingTeam
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