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Criterion
Paper illustration for Affinity Estimation.
Agile
Affinity Estimation
Paper illustration for Bucket System.
Agile
Bucket System
Design sheets and interface cards connect to jointly written pseudocode with highlighted unresolved questions.
Architecture
ARID (Active Reviews for Intermediate Designs)
Paper illustration for Planning Poker.
Agile
Planning Poker
Purposedifferent
When many tasks need to be classified quickly, it sorts them by perceived effort and similarity. It reduces the effort of fine-grained estimation for large volumes.When a large batch of work needs a fast, rough estimate, it sorts items into predefined size buckets. It sorts work by value, risk, and delivery ability. The result is captured as a Bucketed Backlog, Relative Estimates, and Split Candidates.ARID examines how well developers can work with a technical design. It focuses on a part of the system that can still be revised, between the architecture overview and the detailed specification.When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.
Complexitydifferent
MediumMediumMediumLow
Timedifferent
30-90 min30-90 min2–4 h review as a planning range; preparation and evaluation additional2-5 min je Item
Participantsdifferent
3-123-12Designers, developers as users, and facilitation3-9
Formatdifferent
WorkshopWorkshopWorkshop + asyncWorkshop + async
Outputdifferent
Affinity Size Map, Grouped Estimates, Unclear ItemsBucketed Backlog, Relative Estimates, Split CandidatesPrioritized development tasks, Jointly produced code or pseudocode, Observed difficulties and open design questions, Proposed design revisionsRelative Estimates, Assumption Notes, Split Candidates
Tagsno overlap
EstimationBacklogRelative sizing
EstimationBacklogRelative sizing
ArchitectureEngineeringFeedbackValidationTasks
EstimationAgileRelative sizingTeam
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