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Selected:Acceptance Criteria WorkshopThree AmigosArchitecture Communication CanvasATAM (Architecture Tradeoff Analysis Method)
| Criterion | ![]() Agile Acceptance Criteria Workshop | ![]() Agile Three Amigos | ![]() Architecture Architecture Communication Canvas | ![]() Architecture ATAM (Architecture Tradeoff Analysis Method) |
|---|---|---|---|---|
Purposedifferent | When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update. | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. | The Architecture Communication Canvas plans architecture communication so the right people receive the right message. The method turns technical complexity into deliberate communication design. | ATAM helps teams weigh architecture decisions when quality goals compete. The team considers business goals, stakeholder expectations, and technical decisions together. The evaluation shows which risks need further investigation. |
Complexitydifferent | Low | Low | Medium | High |
Timedifferent | 20-40 min pro Story | 15-30 min | 60-120 min | Several meetings plus preparation and analysis; total effort depends on scope |
Participantsdifferent | 3-6 | 3 | 2-8 | Evaluation team, architects, and relevant stakeholders |
Formatdifferent | Workshop | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Acceptance Criteria, Story Update | Clarified Story, Test Examples, Open Questions | Communication Canvas, Stakeholder Messages, Architecture Communication Plan | Prioritized quality scenarios in a utility tree, Architecture risks with reasoning and assumptions, Sensitivity and trade-off points, Findings report with open investigations |
Tagsno overlap | AgileRequirementsRefinementBehavior-Driven Development | CollaborationBehavior-Driven DevelopmentQualityRefinement | ArchitectureCommunicationStakeholdersCanvas | ArchitectureQualityRiskTradeoffsStakeholders |



