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Criterion
Paper illustration of Acceptance Criteria Workshop with a method-specific labelled workspace.
Agile
Acceptance Criteria Workshop
Paper illustration for Planning Poker.
Agile
Planning Poker
Paper illustration of a yellow story card, blue rule cards, green example cards and a red question card on a light workspace.
Agile
Example Mapping
Paper illustration for Ideal Days.
Agile
Ideal Days
Purposedifferent
When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update.When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound.When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats.
Complexitysame
LowLowLowLow
Timedifferent
20-40 min pro Story2-5 min je Item30-60 min15-60 min
Participantsdifferent
3-63-93-72-9
Formatdifferent
WorkshopWorkshop + asyncWorkshopWorkshop + async
Outputdifferent
Acceptance Criteria, Story UpdateRelative Estimates, Assumption Notes, Split CandidatesExample Map, Acceptance Criteria, Open QuestionsIdeal Day Estimates, Assumption Notes, Capacity Caveats
Tagsno overlap
AgileRequirementsRefinementBehavior-Driven Development
EstimationAgileRelative sizingTeam
Behavior-Driven DevelopmentRequirementsExamplesRefinement
EstimationEffortAgile
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