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| Criterion | ![]() Operations ABC Analysis | ![]() Product Discovery Concierge MVP | ![]() UX Design Service Blueprinting | ![]() Product Discovery Experiment Canvas |
|---|---|---|---|---|
Purposedifferent | With many similar objects of differing economic significance, the method prioritizes effort by effect. It separates what needs regular steering from what rarely needs attention. | When an idea can first fail or grow through genuine hands-on support, it relies on manual work instead of automation. It shows whether user value holds up even under manual execution. | When a service experience is spread across several touchpoints, it brings frontstage and backstage together. It shows where user contact and internal responsibility must fit. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. |
Complexitydifferent | Low | Medium | High | Low |
Timedifferent | 30-60 min | 1-4 Wochen | 0.5-2 Tage | 30-60 min |
Participantsdifferent | 1-5 | 3-10 Kunden | 6-12 | 1-5 |
Formatdifferent | Async | Workshop + async | Workshop | Workshop + async |
Outputdifferent | ABC Classification, Focus Rules, Control List | Concierge Learnings, Service Blueprint, MVP Risks | Service Blueprint, Fail Points, Ownership Map | Completed Experiment Canvas, Success Metric |
Tagsno overlap | PrioritizationOperationsPortfolio | MVPValidationServiceDiscovery | Service designOperationsJourneyBlueprint | ExperimentsValidationDiscoveryHypothesis |



