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| Criterion | ![]() Operations ABC Analysis | ![]() Operations After-Action Review | ![]() Operations Learning Review | ![]() DevOps Game Day |
|---|---|---|---|---|
Purposedifferent | With many similar objects of differing economic significance, the method prioritizes effort by effect. It separates what needs regular steering from what rarely needs attention. | After missions or project phases with unclear outcomes, the method makes visible what actually happened and what can be learned from it. It separates course, effect, and causes so experience turns into solid improvement. | After a project phase with mixed results, the method makes learning from the individual case reusable. It connects events, decisions, and systemic conditions into robust insights. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. |
Complexitydifferent | Low | Low | Medium | High |
Timedifferent | 30-60 min | 20-45 min | 1-3 h | Halber Tag |
Participantsdifferent | 1-5 | 3-12 | 3-10 | 5-20 |
Formatdifferent | Async | Workshop + async | Workshop | Workshop |
Outputdifferent | ABC Classification, Focus Rules, Control List | Lessons learned, Action items, Event summary | Learning Review Notes, System Factors, Improvement Actions | Simulation Notes, Gaps List, Updated Runbooks |
Tags1 shared | PrioritizationOperationsPortfolio | LearningOperationsImprovement | LearningRetrospectiveIncidentOperations | ResilienceOperationsIncident |



