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| Criterion | ![]() Growth A/B Testing | ![]() UX Research Tree Testing | ![]() Growth Growth Experiment | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | When growth ideas surface quickly, the temptation to build immediately instead of learning is high. A Growth Experiment frames an assumption so target group, lever, and measurement are clear before the first deployment. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | High | Medium | Medium | Low |
Timedifferent | 1-4 Wochen | 1-2 Tage | 1-2 Wochen | 25-40 min |
Participantsdifferent | 1-6 | Based on research question | 1-6 | 1-5 |
Formatdifferent | Async | Async | Workshop + async | Workshop + async |
Outputdifferent | Experiment results, Decision log, Learning summary | Findability Metrics, Path Analysis, Revised IA | Experiment card, Result summary, Next bet | Learning Card with evidence and next action |
Tagsno overlap | ExperimentsGrowthAnalyticsValidation | Information architectureNavigationFindability | MarketingGrowthExperimentsLearning | ExperimentsValidationDiscoveryLearning |



