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| Criterion | ![]() Growth A/B Testing | ![]() Product Discovery Test Card | ![]() UX Design Lean UX Canvas | ![]() Product Discovery Fake Door Test |
|---|---|---|---|---|
Purposedifferent | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | The Test Card turns a critical assumption into a testable claim and specifies in advance which result counts as success. | The Lean UX Canvas helps clarify user behavior, touchpoints, and concept decisions. It makes assumptions and desired outcomes visible and captures the result as a completed canvas, hypothesis list, and first experiment. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. |
Complexitydifferent | High | Low | Medium | Medium |
Timedifferent | 1-4 Wochen | 20-35 min | 2-3 h | 1-5 Tage |
Participantsdifferent | 1-6 | 1-5 | 3-8 | Nutzertraffic |
Formatdifferent | Async | Workshop + async | Workshop + async | Async |
Outputdifferent | Experiment results, Decision log, Learning summary | Test Card with a pre-set threshold | Completed Lean UX Canvas, Hypothesis list, First experiment | Click Data, Interest Signal, Learning Decision |
Tagsno overlap | ExperimentsGrowthAnalyticsValidation | ExperimentsValidationDiscoveryHypothesis | CanvasHypothesisOutcomesDiscovery | ValidationExperimentsDemandDiscovery |



