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| Criterion | ![]() Growth A/B Testing | ![]() Product Discovery Test Card | ![]() Innovation Design Sprint | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | The Test Card turns a critical assumption into a testable claim and specifies in advance which result counts as success. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | High | Low | High | Low |
Timedifferent | 1-4 Wochen | 20-35 min | 4-5 Tage | 25-40 min |
Participantsdifferent | 1-6 | 1-5 | 5-8 | 1-5 |
Formatdifferent | Async | Workshop + async | Workshop | Workshop + async |
Outputdifferent | Experiment results, Decision log, Learning summary | Test Card with a pre-set threshold | Prototype, Test Findings, Decision Rationale | Learning Card with evidence and next action |
Tags1 shared | ExperimentsGrowthAnalyticsValidation | ExperimentsValidationDiscoveryHypothesis | Design sprintPrototypeValidationInnovation | ExperimentsValidationDiscoveryLearning |



