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| Criterion | ![]() Growth A/B Testing | ![]() Systems Thinking Future Reality Tree | ![]() Product Discovery Test Card | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | A Future Reality Tree shows how desired actions are meant to lead to a better system state. The method checks whether a path of change holds together logically before time flows into implementation. | The Test Card turns a critical assumption into a testable claim and specifies in advance which result counts as success. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | High | High | Low | Low |
Timedifferent | 1-4 Wochen | 2-4 h | 20-35 min | 25-40 min |
Participantsdifferent | 1-6 | 3-8 | 1-5 | 1-5 |
Formatdifferent | Async | Workshop | Workshop + async | Workshop + async |
Outputdifferent | Experiment results, Decision log, Learning summary | Future Reality Tree, Negative Branches, Assumption List, Improved Injections | Test Card with a pre-set threshold | Learning Card with evidence and next action |
Tagsno overlap | ExperimentsGrowthAnalyticsValidation | Theory of ConstraintsSystems thinkingChange | ExperimentsValidationDiscoveryHypothesis | ExperimentsValidationDiscoveryLearning |



