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| Criterion | ![]() Growth A/B Testing | ![]() Delivery Cost of Delay | ![]() Product Discovery Test Card | ![]() Product Strategy ICE Scoring |
|---|---|---|---|---|
Purposedifferent | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | Helps clarify scope, order, and delivery flow in concrete terms. It makes work, constraints, and sequence manageable. The result is captured as a Cost of Delay table and prioritization sequence. | The Test Card turns a critical assumption into a testable claim and specifies in advance which result counts as success. | When ideas need sorting quickly, it condenses impact, confidence, and effort into one compact score. It connects customer value, product logic, and decision priorities. The result is captured as an ICE table and top-ideas list. |
Complexitydifferent | High | High | Low | Low |
Timedifferent | 1-4 Wochen | 90-180 min | 20-35 min | 30-60 min |
Participantsdifferent | 1-6 | 3-8 | 1-5 | 2-8 |
Formatdifferent | Async | Workshop | Workshop + async | Workshop + async |
Outputdifferent | Experiment results, Decision log, Learning summary | CoD Table, Prioritization Sequence | Test Card with a pre-set threshold | ICE Table, Top Idea List |
Tagsno overlap | ExperimentsGrowthAnalyticsValidation | PrioritizationDeliveryEconomicsDecision | ExperimentsValidationDiscoveryHypothesis | PrioritizationScoringGrowthDecision |



