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| Criterion | ![]() Growth A/B Testing | ![]() Innovation Contradiction Analysis | ![]() Product Discovery Experiment Canvas | ![]() Product Discovery Test Card |
|---|---|---|---|---|
Purposedifferent | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | When a system should improve while another measure suffers as a result, the method makes the underlying conflict precisely formulable. It separates the desired effect from its side effect. This makes solutions possible that address the contradiction deliberately instead of half-heartedly. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. | The Test Card turns a critical assumption into a testable claim and specifies in advance which result counts as success. |
Complexitydifferent | High | Medium | Low | Low |
Timedifferent | 1-4 Wochen | 60-120 min | 30-60 min | 20-35 min |
Participantsdifferent | 1-6 | 2-8 | 1-5 | 1-5 |
Formatdifferent | Async | Workshop | Workshop + async | Workshop + async |
Outputdifferent | Experiment results, Decision log, Learning summary | Contradiction Statement, Abstraction Notes, Solution Principles, Concept Ideas | Completed Experiment Canvas, Success Metric | Test Card with a pre-set threshold |
Tagsno overlap | ExperimentsGrowthAnalyticsValidation | ContradictionsInnovationProblem solving | ExperimentsValidationDiscoveryHypothesis | ExperimentsValidationDiscoveryHypothesis |



