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| Criterion | ![]() Growth A/B Testing | ![]() Agile 4Ls Retrospective | ![]() Product Discovery Learning Card | ![]() Agile Mad Sad Glad |
|---|---|---|---|---|
Purposedifferent | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. |
Complexitydifferent | High | Low | Low | Low |
Timedifferent | 1-4 Wochen | 45–75 min | 25-40 min | 30-60 min |
Participantsdifferent | 1-6 | Team members involved | 1-5 | 3-10 |
Formatdifferent | Async | Workshop | Workshop + async | Workshop |
Outputdifferent | Experiment results, Decision log, Learning summary | 4Ls Board, Learning Themes, Improvement Actions | Learning Card with evidence and next action | Emotion Board, Themes, Action Items |
Tagsno overlap | ExperimentsGrowthAnalyticsValidation | RetrospectiveLearningReflectionTeam | ExperimentsValidationDiscoveryLearning | RetrospectiveTeamReflection |



