methodatlas
Compare

View methods side by side.

Choose up to four methods. Add them using the search and share the comparison by copying its link.

Criterion
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Paper illustration for Peer Instruction.
Knowledge Modeling
Peer Instruction
Paper illustration for Responsibility Poker.
Facilitation
Responsibility Poker
Paper illustration for Mad Sad Glad
Agile
Mad Sad Glad
Purposedifferent
When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.Peer Instruction uses group thinking to clarify difficult terms or concepts faster. The method combines individual reflection with social correction and shared precision.When it stays unclear who carries responsibility and who only contributes, Responsibility Poker makes the distribution of responsibility explicit. It sharpens the boundaries between weighing in, deciding, and bearing consequences.When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible.
Complexitydifferent
LowMediumLowLow
Timedifferent
45–75 min10-20 min je Frage45-90 min30-60 min
Participantsdifferent
Team members involved6-503-103-10
Formatsame
WorkshopWorkshopWorkshopWorkshop
Outputdifferent
4Ls Board, Learning Themes, Improvement ActionsConcept Questions, Vote Results, Learning NotesResponsibility Map, Role Agreements, Open QuestionsEmotion Board, Themes, Action Items
Tagsno overlap
RetrospectiveLearningReflectionTeam
LearningDialogueFacilitation
RolesResponsibilityTeamFacilitation
RetrospectiveTeamReflection
Add more methods