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Criterion
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Paper illustration of a Learning Card with four fields for hypothesis, observation, insight, and action.
Product Discovery
Learning Card
Paper illustration for Mad Sad Glad
Agile
Mad Sad Glad
Paper illustration for Fake Door Test
Product Discovery
Fake Door Test
Purposedifferent
When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible.When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible.When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small.
Complexitydifferent
LowLowLowMedium
Timedifferent
45–75 min25-40 min30-60 min1-5 Tage
Participantsdifferent
Team members involved1-53-10Nutzertraffic
Formatdifferent
WorkshopWorkshop + asyncWorkshopAsync
Outputdifferent
4Ls Board, Learning Themes, Improvement ActionsLearning Card with evidence and next actionEmotion Board, Themes, Action ItemsClick Data, Interest Signal, Learning Decision
Tagsno overlap
RetrospectiveLearningReflectionTeam
ExperimentsValidationDiscoveryLearning
RetrospectiveTeamReflection
ValidationExperimentsDemandDiscovery
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