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Criterion
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Paper illustration of a Learning Card with four fields for hypothesis, observation, insight, and action.
Product Discovery
Learning Card
Paper illustration for Mad Sad Glad
Agile
Mad Sad Glad
Paper illustration of Experiment Canvas with a method-specific labelled workspace.
Product Discovery
Experiment Canvas
Purposedifferent
When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible.When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible.When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric.
Complexitysame
LowLowLowLow
Timedifferent
45–75 min25-40 min30-60 min30-60 min
Participantsdifferent
Team members involved1-53-101-5
Formatdifferent
WorkshopWorkshop + asyncWorkshopWorkshop + async
Outputdifferent
4Ls Board, Learning Themes, Improvement ActionsLearning Card with evidence and next actionEmotion Board, Themes, Action ItemsCompleted Experiment Canvas, Success Metric
Tagsno overlap
RetrospectiveLearningReflectionTeam
ExperimentsValidationDiscoveryLearning
RetrospectiveTeamReflection
ExperimentsValidationDiscoveryHypothesis
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