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| Criterion | ![]() Agile 4Ls Retrospective | ![]() UX Research Customer Journey Mapping | ![]() Agile Start Stop Continue | ![]() Agile Starfish Retrospective |
|---|---|---|---|---|
Purposedifferent | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | When a user journey falls apart across many touchpoints, customer journey mapping makes the experience visible as a coherent arc. Phases, emotions, and breaks become legible enough to prioritize critical moments deliberately. | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. | When improvement options need to be sorted more finely than just start and stop, it brings observations into clear kinds of action. This makes visible what should be done more, less, newly, or continued. |
Complexitydifferent | Low | Medium | Low | Low |
Timedifferent | 45–75 min | 2-4 h | 30-60 min | 45-90 min |
Participantsdifferent | Team members involved | 4-10 | 3-12 | 4-12 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | 4Ls Board, Learning Themes, Improvement Actions | Journey Map, Pain-point List, Opportunity Backlog | Start Stop Continue Board, Improvement Actions | Starfish Board, Practice Changes, Experiments |
Tagsno overlap | RetrospectiveLearningReflectionTeam | JourneyServiceService design | RetrospectiveImprovementTeamReflection | RetrospectiveImprovementExperimentsTeam |



