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| Criterion | ![]() Agile 4Ls Retrospective | ![]() Product Discovery Hypothesis Prioritization Canvas | ![]() Product Discovery Learning Card | ![]() Agile Mad Sad Glad |
|---|---|---|---|---|
Purposedifferent | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | When many hypotheses compete for attention, it brings order to their learning sequence and importance. It separates problem, assumption, solution, and evidence. The result is captured as a prioritization canvas and a hypothesis backlog. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. |
Complexitydifferent | Low | Medium | Low | Low |
Timedifferent | 45–75 min | 60-90 min | 25-40 min | 30-60 min |
Participantsdifferent | Team members involved | 3-8 | 1-5 | 3-10 |
Formatdifferent | Workshop | Workshop | Workshop + async | Workshop |
Outputdifferent | 4Ls Board, Learning Themes, Improvement Actions | Prioritization Canvas, Hypothesis Backlog | Learning Card with evidence and next action | Emotion Board, Themes, Action Items |
Tagsno overlap | RetrospectiveLearningReflectionTeam | ExperimentsPrioritizationDiscoveryHypothesis | ExperimentsValidationDiscoveryLearning | RetrospectiveTeamReflection |



