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| Criterion | ![]() Agile 4Ls Retrospective | ![]() Growth Flywheel | ![]() Growth A/B Testing | ![]() Agile Mad Sad Glad |
|---|---|---|---|---|
Purposedifferent | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | Growth often breaks down where a reinforcing mechanism builds up too much friction. A Flywheel shows the cycle of value, repetition, and reinforcement meant to sustain growth. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. |
Complexitydifferent | Low | Medium | High | Low |
Timedifferent | 45–75 min | 60-120 min | 1-4 Wochen | 30-60 min |
Participantsdifferent | Team members involved | 3-8 | 1-6 | 3-10 |
Formatdifferent | Workshop | Workshop | Async | Workshop |
Outputdifferent | 4Ls Board, Learning Themes, Improvement Actions | Flywheel Map, Friction Points, Growth Levers, Experiment Backlog | Experiment results, Decision log, Learning summary | Emotion Board, Themes, Action Items |
Tagsno overlap | RetrospectiveLearningReflectionTeam | GrowthRetentionConversion | ExperimentsGrowthAnalyticsValidation | RetrospectiveTeamReflection |



