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| Criterion | ![]() Agile 4Ls Retrospective | ![]() Facilitation Fishbowl Discussion | ![]() Agile Mad Sad Glad | ![]() Knowledge Modeling Peer Instruction |
|---|---|---|---|---|
Purposedifferent | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | When a controversial topic needs depth and discipline at the same time, Fishbowl Discussion makes the structure of the conversation transparent. The format keeps the core small enough for real dialogue and open enough for controlled turnover. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | Peer Instruction uses group thinking to clarify difficult terms or concepts faster. The method combines individual reflection with social correction and shared precision. |
Complexitydifferent | Low | Medium | Low | Medium |
Timedifferent | 45–75 min | 45-90 min | 30-60 min | 10-20 min je Frage |
Participantsdifferent | Team members involved | 8-80 | 3-10 | 6-50 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | 4Ls Board, Learning Themes, Improvement Actions | Discussion Insights, Observed Tensions, Follow-up Questions | Emotion Board, Themes, Action Items | Concept Questions, Vote Results, Learning Notes |
Tagsno overlap | RetrospectiveLearningReflectionTeam | FacilitationDialogueLarge group | RetrospectiveTeamReflection | LearningDialogueFacilitation |



