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Criterion
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Paper illustration for Delegation Poker.
Facilitation
Delegation Poker
Paper illustration for Starfish Retrospective
Agile
Starfish Retrospective
The Scrum Team inspects people, interactions, processes, tools, and the Definition of Done, then agrees on a few testable improvements.
Agile
Sprint Retrospective
Purposedifferent
When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.When decisions get stuck between leadership and team, Delegation Poker clarifies the desired scope of autonomy. It shows how much decision-making latitude a role should actually get in practice.When improvement options need to be sorted more finely than just start and stop, it brings observations into clear kinds of action. This makes visible what should be done more, less, newly, or continued.When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together.
Complexitysame
LowLowLowLow
Timedifferent
45–75 min45-90 min45-90 minUp to 3 hours for a one-month Sprint; shorter Sprints are usually shorter
Participantsdifferent
Team members involved3-104-12Scrum Team
Formatsame
WorkshopWorkshopWorkshopWorkshop
Outputdifferent
4Ls Board, Learning Themes, Improvement ActionsDelegation Board, Decision Boundaries, Role AgreementsStarfish Board, Practice Changes, ExperimentsImprovement actions, Team agreements
Tagsno overlap
RetrospectiveLearningReflectionTeam
AutonomyRolesTeam
RetrospectiveImprovementExperimentsTeam
RetrospectiveImprovementLearning
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