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| Criterion | ![]() Agile 4Ls Retrospective | ![]() Facilitation Delegation Poker | ![]() Agile Mad Sad Glad | ![]() Agile Start Stop Continue |
|---|---|---|---|---|
Purposedifferent | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | When decisions get stuck between leadership and team, Delegation Poker clarifies the desired scope of autonomy. It shows how much decision-making latitude a role should actually get in practice. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. |
Complexitysame | Low | Low | Low | Low |
Timedifferent | 45–75 min | 45-90 min | 30-60 min | 30-60 min |
Participantsdifferent | Team members involved | 3-10 | 3-10 | 3-12 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | 4Ls Board, Learning Themes, Improvement Actions | Delegation Board, Decision Boundaries, Role Agreements | Emotion Board, Themes, Action Items | Start Stop Continue Board, Improvement Actions |
Tags1 shared | RetrospectiveLearningReflectionTeam | AutonomyRolesTeam | RetrospectiveTeamReflection | RetrospectiveImprovementTeamReflection |



