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| Criterion | ![]() Agile 4Ls Retrospective | ![]() Facilitation Delegation Poker | ![]() Operations After-Action Review | ![]() Agile Start Stop Continue |
|---|---|---|---|---|
Purposedifferent | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | When decisions get stuck between leadership and team, Delegation Poker clarifies the desired scope of autonomy. It shows how much decision-making latitude a role should actually get in practice. | After missions or project phases with unclear outcomes, the method makes visible what actually happened and what can be learned from it. It separates course, effect, and causes so experience turns into solid improvement. | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. |
Complexitysame | Low | Low | Low | Low |
Timedifferent | 45–75 min | 45-90 min | 20-45 min | 30-60 min |
Participantsdifferent | Team members involved | 3-10 | 3-12 | 3-12 |
Formatdifferent | Workshop | Workshop | Workshop + async | Workshop |
Outputdifferent | 4Ls Board, Learning Themes, Improvement Actions | Delegation Board, Decision Boundaries, Role Agreements | Lessons learned, Action items, Event summary | Start Stop Continue Board, Improvement Actions |
Tagsno overlap | RetrospectiveLearningReflectionTeam | AutonomyRolesTeam | LearningOperationsImprovement | RetrospectiveImprovementTeamReflection |



