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Criterion
A paper-based illustration representing WSJF with its core stages and visible working result.
Agile
WSJF
Paper illustration for Problem Interview
Product Discovery
Problem Interview
A paper-based illustration representing Design Sprint with its core stages and visible working result.
Innovation
Design Sprint
Design Thinking as a learning loop: an observation notebook, a focused problem statement, different idea sketches, a cardboard prototype and user-test notes. Feedback leads to new understanding.
Innovation
Design Thinking
Purposedifferent
When many tasks compete for the same capacity, it orders work by economic impact. It makes time lost, benefit, and effort comparable together.When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution.When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess.For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service.
Complexitydifferent
HighMediumHighHigh
Timedifferent
45-90 min30-60 min je Interview4-5 Tage1 Tag bis mehrere Wochen
Participantsdifferent
3-105-12 Interviews5-84-10
Formatdifferent
WorkshopWorkshop + asyncWorkshopWorkshop
Outputdifferent
Ranked Backlog, Cost-of-Delay AssumptionsProblem Evidence, Risk Notes, Customer SegmentsPrototype, Test Findings, Decision RationaleProblem Statement, Prototype, Test Learnings
Tagsno overlap
LeanEconomicsSequencePrioritization
DiscoveryInterviewsValidation
Design sprintPrototypeValidationInnovation
InnovationPrototypeResearch
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