View methods side by side.
Choose up to four methods. Add them using the search and share the comparison by copying its link.
| Criterion | ![]() Agile WSJF | ![]() UX Design Customer Journey Canvas | ![]() Product Discovery Kano Model | ![]() Delivery Cost of Delay |
|---|---|---|---|---|
Purposedifferent | When many tasks compete for the same capacity, it orders work by economic impact. It makes time lost, benefit, and effort comparable together. | When a journey needs to be understood across several phases, it arranges experience, touchpoints, and opportunities into one picture. It makes gaps and friction along the user path clear. | When features need to be distinguished by their effect on satisfaction, it makes expectations and surprises comparable. It separates basic needs, performance contribution, and delight. | Helps clarify scope, order, and delivery flow in concrete terms. It makes work, constraints, and sequence manageable. The result is captured as a Cost of Delay table and prioritization sequence. |
Complexitydifferent | High | Medium | Medium | High |
Timedifferent | 45-90 min | 1-3 h | 1-2 Tage | 90-180 min |
Participantsdifferent | 3-10 | 3-10 | 10-50 | 3-8 |
Formatdifferent | Workshop | Workshop | Workshop + async | Workshop |
Outputdifferent | Ranked Backlog, Cost-of-Delay Assumptions | Customer Journey Canvas, Pain Points, Experience Opportunities | Kano Matrix, Feature Classes, Priority Themes | CoD Table, Prioritization Sequence |
Tagsno overlap | LeanEconomicsSequencePrioritization | JourneyCustomerService designCanvas | SatisfactionPrioritizationCustomer | PrioritizationDeliveryEconomicsDecision |



