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| Criterion | ![]() Agile WSJF | ![]() Delivery Cost of Delay | ![]() Growth A/B Testing | ![]() Product Discovery Experiment Canvas |
|---|---|---|---|---|
Purposedifferent | When many tasks compete for the same capacity, it orders work by economic impact. It makes time lost, benefit, and effort comparable together. | Helps clarify scope, order, and delivery flow in concrete terms. It makes work, constraints, and sequence manageable. The result is captured as a Cost of Delay table and prioritization sequence. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. |
Complexitydifferent | High | High | High | Low |
Timedifferent | 45-90 min | 90-180 min | 1-4 Wochen | 30-60 min |
Participantsdifferent | 3-10 | 3-8 | 1-6 | 1-5 |
Formatdifferent | Workshop | Workshop | Async | Workshop + async |
Outputdifferent | Ranked Backlog, Cost-of-Delay Assumptions | CoD Table, Prioritization Sequence | Experiment results, Decision log, Learning summary | Completed Experiment Canvas, Success Metric |
Tagsno overlap | LeanEconomicsSequencePrioritization | PrioritizationDeliveryEconomicsDecision | ExperimentsGrowthAnalyticsValidation | ExperimentsValidationDiscoveryHypothesis |



