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| Criterion | ![]() Operations Visual Management | ![]() Operations Time Blocking | ![]() DevOps Incident Command | ![]() DevOps Game Day |
|---|---|---|---|---|
Purposedifferent | With high tempo and many parallel topics, the method makes status, deviations, and priorities visible at a glance. It reduces search effort and prevents what matters from getting lost in daily work. | With a calendar that grows on request, the method makes available time explicit again. It combines appointments, focus work, and buffer into a more realistic day structure. | During an acute incident with several people involved, the method creates a clear leadership and communication structure. It reduces chaos when fast coordination and clean situational awareness are both needed at once. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. |
Complexitydifferent | Low | Low | Medium | High |
Timedifferent | Ongoing | 15-30 min Planung, laufend | As needed | Halber Tag |
Participantsdifferent | 1-20 | 1 | 4-15 | 5-20 |
Formatdifferent | Workshop + async | Async | Workshop + async | Workshop |
Outputdifferent | Visual Board, Status Indicators, Exception Cues | Blocked Calendar, Capacity View, Focus Plan | Incident Log, Action Tracker, Stakeholder Updates | Simulation Notes, Gaps List, Updated Runbooks |
Tagsno overlap | SignalsOperationsVisual management | PlanningTime managementFocus | IncidentOperationsReliability | ResilienceOperationsIncident |



