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| Criterion | ![]() Operations Visual Management | ![]() Operations Learning Review | ![]() DevOps Game Day | ![]() Agile 4Ls Retrospective |
|---|---|---|---|---|
Purposedifferent | With high tempo and many parallel topics, the method makes status, deviations, and priorities visible at a glance. It reduces search effort and prevents what matters from getting lost in daily work. | After a project phase with mixed results, the method makes learning from the individual case reusable. It connects events, decisions, and systemic conditions into robust insights. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. |
Complexitydifferent | Low | Medium | High | Low |
Timedifferent | Ongoing | 1-3 h | Halber Tag | 45–75 min |
Participantsdifferent | 1-20 | 3-10 | 5-20 | Team members involved |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop |
Outputdifferent | Visual Board, Status Indicators, Exception Cues | Learning Review Notes, System Factors, Improvement Actions | Simulation Notes, Gaps List, Updated Runbooks | 4Ls Board, Learning Themes, Improvement Actions |
Tagsno overlap | SignalsOperationsVisual management | LearningRetrospectiveIncidentOperations | ResilienceOperationsIncident | RetrospectiveLearningReflectionTeam |



