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| Criterion | ![]() Operations Visual Management | ![]() DevOps Blameless Postmortem | ![]() Engineering Kanban | ![]() DevOps Game Day |
|---|---|---|---|---|
Purposedifferent | With high tempo and many parallel topics, the method makes status, deviations, and priorities visible at a glance. It reduces search effort and prevents what matters from getting lost in daily work. | After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures. | When work sits in too many parallel streams, throughput suffers and no one sees the bottlenecks. Kanban makes the flow of work visible and limits overload so a system becomes calmer and more predictable. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. |
Complexitydifferent | Low | Medium | Medium | High |
Timedifferent | Ongoing | 30-90 min | Ongoing | Halber Tag |
Participantsdifferent | 1-20 | 3-12 | 2-12 | 5-20 |
Formatdifferent | Workshop + async | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Visual Board, Status Indicators, Exception Cues | Postmortem Doc, Action Items, Timeline | Kanban board, WIP policies, Flow metrics | Simulation Notes, Gaps List, Updated Runbooks |
Tagsno overlap | SignalsOperationsVisual management | Site Reliability EngineeringIncidentLearningReliability | FlowVisual managementDelivery | ResilienceOperationsIncident |



