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| Criterion | ![]() Operations Visual Management | ![]() DevOps Blameless Postmortem | ![]() Operations ALPEN Method | ![]() DevOps Game Day |
|---|---|---|---|---|
Purposedifferent | With high tempo and many parallel topics, the method makes status, deviations, and priorities visible at a glance. It reduces search effort and prevents what matters from getting lost in daily work. | After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures. | With an overloaded day full of too many tasks, a realistic picture of the day emerges. The method connects estimating, deciding, and buffer thinking so planning fits available energy and time. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. |
Complexitydifferent | Low | Medium | Low | High |
Timedifferent | Ongoing | 30-90 min | 10-20 min daily | Halber Tag |
Participantsdifferent | 1-20 | 3-12 | 1 | 5-20 |
Formatdifferent | Workshop + async | Workshop + async | Async | Workshop |
Outputdifferent | Visual Board, Status Indicators, Exception Cues | Postmortem Doc, Action Items, Timeline | Daily Plan, Time Estimates, Review Notes | Simulation Notes, Gaps List, Updated Runbooks |
Tagsno overlap | SignalsOperationsVisual management | Site Reliability EngineeringIncidentLearningReliability | PlanningTime managementProductivityOperations | ResilienceOperationsIncident |



