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| Criterion | ![]() Operations Visual Management | ![]() Operations ABC Analysis | ![]() DevOps Blameless Postmortem | ![]() DevOps Game Day |
|---|---|---|---|---|
Purposedifferent | With high tempo and many parallel topics, the method makes status, deviations, and priorities visible at a glance. It reduces search effort and prevents what matters from getting lost in daily work. | With many similar objects of differing economic significance, the method prioritizes effort by effect. It separates what needs regular steering from what rarely needs attention. | After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. |
Complexitydifferent | Low | Low | Medium | High |
Timedifferent | Ongoing | 30-60 min | 30-90 min | Halber Tag |
Participantsdifferent | 1-20 | 1-5 | 3-12 | 5-20 |
Formatdifferent | Workshop + async | Async | Workshop + async | Workshop |
Outputdifferent | Visual Board, Status Indicators, Exception Cues | ABC Classification, Focus Rules, Control List | Postmortem Doc, Action Items, Timeline | Simulation Notes, Gaps List, Updated Runbooks |
Tagsno overlap | SignalsOperationsVisual management | PrioritizationOperationsPortfolio | Site Reliability EngineeringIncidentLearningReliability | ResilienceOperationsIncident |



