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| Criterion | ![]() UX Research User Interviews | ![]() Innovation Design Charrette | ![]() Domain Modeling EventStorming | ![]() Innovation Brainstorming |
|---|---|---|---|---|
Purposedifferent | When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. | When a domain consists of many events, rules, and states, it creates a shared modeling space for the team. It bundles language, flows, and boundaries before domain knowledge fragments into siloed views. | When a team faces an open question with many obvious directions, the method first creates breadth instead of premature commitment. It separates idea flow from evaluation and makes lines of thought visible, creating a pool for selection and further development. |
Complexitydifferent | Low | Medium | Medium | Low |
Timedifferent | 30–60 min per interview | Halber Tag bis mehrere Tage | 2-8 h | 30-60 min |
Participantsdifferent | 1 participant per interview | 10-50 | 5-12 | 4-12 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop |
Outputdifferent | Interview Notes, Themes, Insight Summary | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction | Event Timeline, Ubiquitous Language, Boundaries, Open Questions | Idea pool, Theme clusters, Shortlist |
Tagsno overlap | QualitativeResearchCustomerDiscovery | BrainstormingWorkshopCollaborationIdeation | Domain-Driven DesignEventsDiscoveryWorkshop | BrainstormingIdeationCreativityWorkshopDivergence |



