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| Criterion | ![]() UX Research User Interviews | ![]() Delivery Communication Plan | ![]() Architecture Architecture Inception Canvas | ![]() Architecture Software Architecture Canvas |
|---|---|---|---|---|
Purposedifferent | When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible. | When many people need to be informed in parallel and messages would otherwise arrive unevenly or too late, a Communication Plan orders communication reliably. Channels, audiences, and cadences interlock so important information doesn't get lost. | The Architecture Inception Canvas bundles the first architecture questions into a compact decision picture. It fits when an initiative is still in motion but still needs clear guardrails. | The Software Architecture Canvas reduces a system to the most important architecture decisions, constraints, and interfaces. It is useful when teams need a resilient overall picture quickly. |
Complexitysame | Low | Low | Low | Low |
Timedifferent | 30–60 min per interview | 45-90 min | 1-2 h | 1-2 h |
Participantsdifferent | 1 participant per interview | 2-6 | 3-8 | 3-10 |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Workshop |
Outputdifferent | Interview Notes, Themes, Insight Summary | Communication Plan, Channel Matrix, Message Cadence | Inception Canvas, Risks, Goal List, Open Questions | Architecture Canvas, Goals, Constraints, Quality Attributes |
Tagsno overlap | QualitativeResearchCustomerDiscovery | CommunicationStakeholdersDeliveryPlanning | AlignmentArchitectureCanvas | CanvasArchitectureAlignmentWorkshop |



