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| Criterion | ![]() UX Research Usability Testing | ![]() Innovation TRIZ | ![]() UX Research First-click Testing | ![]() Innovation Contradiction Analysis |
|---|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When a system should improve while another measure suffers as a result, the method makes the underlying conflict precisely formulable. It separates the desired effect from its side effect. This makes solutions possible that address the contradiction deliberately instead of half-heartedly. |
Complexitydifferent | Medium | High | Low | Medium |
Timedifferent | 1-2 h je Session | 1-4 h | 1-2 Tage | 60-120 min |
Participantsdifferent | Based on research question | 2-8 | 10-30 | 2-8 |
Formatdifferent | Workshop + async | Workshop + async | Async | Workshop |
Outputdifferent | Usability Issues, Severity List, Recommendations | Contradiction Statement, Inventive Principles, Solution Concepts | Click Heatmap, Success Rate, Design Recommendations | Contradiction Statement, Abstraction Notes, Solution Principles, Concept Ideas |
Tagsno overlap | ValidationUXPrototype | InnovationProblem solvingContradictionsCreativity | UXNavigationFindabilityValidation | ContradictionsInnovationProblem solving |



