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| Criterion | ![]() UX Research Usability Testing | ![]() Innovation TRIZ | ![]() Innovation Design Sprint | ![]() Innovation Design Thinking |
|---|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. |
Complexitydifferent | Medium | High | High | High |
Timedifferent | 1-2 h je Session | 1-4 h | 4-5 Tage | 1 Tag bis mehrere Wochen |
Participantsdifferent | Based on research question | 2-8 | 5-8 | 4-10 |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Workshop |
Outputdifferent | Usability Issues, Severity List, Recommendations | Contradiction Statement, Inventive Principles, Solution Concepts | Prototype, Test Findings, Decision Rationale | Problem Statement, Prototype, Test Learnings |
Tagsno overlap | ValidationUXPrototype | InnovationProblem solvingContradictionsCreativity | Design sprintPrototypeValidationInnovation | InnovationPrototypeResearch |



