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Criterion
Paper illustration of a participant using a prototype while an observer takes notes beside a highlighted usability issue.
UX Research
Usability Testing
Software Architecture Canvas method illustration showing its working structure
Architecture
Software Architecture Canvas
A/B Testing workspace showing the question, observations, and next decision.
Growth
A/B Testing
Architecture Communication Canvas method illustration showing its working structure
Architecture
Architecture Communication Canvas
Purposedifferent
When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down.The Software Architecture Canvas reduces a system to the most important architecture decisions, constraints, and interfaces. It is useful when teams need a resilient overall picture quickly.When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects.The Architecture Communication Canvas plans architecture communication so the right people receive the right message. The method turns technical complexity into deliberate communication design.
Complexitydifferent
MediumLowHighMedium
Timedifferent
1-2 h je Session1-2 h1-4 Wochen60-120 min
Participantsdifferent
Based on research question3-101-62-8
Formatdifferent
Workshop + asyncWorkshopAsyncWorkshop + async
Outputdifferent
Usability Issues, Severity List, RecommendationsArchitecture Canvas, Goals, Constraints, Quality AttributesExperiment results, Decision log, Learning summaryCommunication Canvas, Stakeholder Messages, Architecture Communication Plan
Tagsno overlap
ValidationUXPrototype
CanvasArchitectureAlignmentWorkshop
ExperimentsGrowthAnalyticsValidation
ArchitectureCommunicationStakeholdersCanvas
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